function animImageInci()
{
if (imageIndexindus < numOfImagesindus)
	imageIndexindus++
else
	imageIndexindus = 1;
}

function setCurrImagei()
{
	document.MainImageindus.src = imgarrayi[imageIndexindus].src;
}

function updateAnimi()
{
	var currTimeoutValuei;
	
	currTimeoutValuei = timeoutValuei;

	if (playModei == 1)
	{
		animImageInci();
		if (imageIndexindus == numOfImagesindus) 
			currTimeoutValuei += animDelayi;
	}
	else
	{
		animImageDec();
		if (imageIndexindus == 1) 
			currTimeoutValuei += animDelay;
	}
	setCurrImagei();
	timeoutIDi = setTimeout("updateAnimi()", currTimeoutValuei);
}

updateAnimi();